Pickaxe
Clears veins of stone and ore in a configurable radius instead of one block at a time.
Area-of-effect mining, digging, harvesting and hammering. AOE Tools removes the repetitive part of Eco's manual labour while leaving the progression, the calorie cost and the economy exactly where your server wants them.
The toolset
Each tool clears an area instead of a single block, using the same predictable rules so players do not have to relearn anything.
Clears veins of stone and ore in a configurable radius instead of one block at a time.
Moves dirt, sand and gravel in bulk. Terraforming stops being an afternoon job.
Places and removes blocks across an area, so large builds and demolitions move quickly.
Harvests plants across a radius while respecting regrowth and depletion rules.
Clears crops and tall growth in wide sweeps — built for farms, not single tiles.
Radius, shape, calorie multiplier and per-tool toggles all live in a single config file.
Balance
Area tools are easy to get wrong. Clear a hillside for the calorie cost of one block and the economy stops meaning anything. AOE Tools is built the other way around.
Pairs well with
Clearing a whole vein produces a lot of items. Smart Storage puts them where they belong without a single manual click.